**Note these guides were ripped from the WOW raids/dungeons forums, so respect goes to those who originally wrote them.
=================================================
In this guide, I'll be speaking about every heroic dungeon currently in-game, and how to beat them. If you have suggestions, better tactics, or other comments, please post them
Drops for all heroics: http://www.heretics-guild.eu/forum/viewtopic.php?t=470 (Very nice list, thanks Teri!)
Hellfire Citadel - Hellfire Ramparts (Flamewrought Key (Honor Hold/Thrallmar revered))
Difficulty: 2/5
Basics: The main group killing mobs are the Raveners. Those raveners can one-shot your cloth, two shot your leather, and mostly equals "hurt". They often come together with wolves, and they are CC'able, to be sure to sheep or sap them. Also, when picking them up, try to disarm them - this decreases their burst by a lot. Another annoying group of mobs is the four casters with a meleeer in the middle. The casters tend to fear a lot, but only when you come close - it can be nice, depending on your group, to keep your distance. There is also a Beastmaster near the start. If he isn't killed fast, he will summon two wol;ves which will also aggro everything in their path. Be sure to kill him quickly!
Bosses:
- Watchkeeper Gargolmar - for many this was the first Outland boss they did. And for many, it's the first heroic boss they did. The tactics are quite simple: The Watchkeeper has two healing adds, so either CC them or kill them quickly. He also charges the person that is the farthest away from him, so don't put your healers in that spot. Overall, he isn't too hard to fight himself - it's the pull that's the problem. Be sure to clear around him first, including the patrolling Raveners that crosses the road. You don't want him to come and have fun with you.
- Omor the Unscarred - Ahh, there shineth a shiney demon. This guy has three interesting side. First of all, he only attacks with shadowbolts - no melee dps at all. This means that when your warrior, druid, or paladin doesn't suffice and is better used on other things, a mage, warlock, priest, shaman, with a little stamina gear can be used. The second thing is that he does a debuff onto people. This debuff is called Treacherous Aura, and damages people around the afflicted for a lot of damage. Because of this, try to spread out a lot - and really watch out if you're on melee; if you or the tank gets the debuff, RUN! The last thing is that he summon a lot of felhounds. These can do a mana burn which depletes your mana in two or three burns. They are spawned too fast to kill in reasonable time, so a class without mana must try to pick them up while the rest burns down the boss. If you have a warlock in the group, have him or her enslave the hounds as soon as they come - they'll die of the shadow AoE of Omor
- Vazruden the Herald - This guy is a tough cookie. Well, the guy isn't, but the drake is. The fight starts off by killing two orcs which aren't hard, but be sure not to waste much mana on them. After this, the dragon with the orc will land. The orc will start hammering on you on the ground, while the dragon starts firing fireballs which stay on the ground and you need to avoid. But this is not all - the dragon comes down after a given amount of time (in which you may or may not have the orc down, but please try to get him down) and melees HARD and does a load of damage which his fire breath. Because of this, kill the orc as soon as possible and grab the dragon as soon as he lands. There is an alternative if you have a lot of ranged DPS - damage the dragon a lot while he's in the air, and then when he's down, get him down fast, after which you can take care of the orc. NOTE: This boss drops no Badge of Justice.

