by Stukatto on Mon Dec 03, 2007 12:45 am
Shade of Aran
Shade of Aran - Marked as ??(73) (Boss)
Water Elementals - Marked as 70 (Minions)
Shade of Aran abilities:
Main Attacks:
Arcane Missiles:
He will shoot Missiles at a random target which will deal from 1300-1600 Arcane Damage (partially resistable) for 4 seconds and with bolts hitting you each second.
Fireball:
He will shoot Fireballs at random targets which deals 4000 fire damage (partially resistable).
Frostbolt:
He will shoot Frostbolts at random targets which deals 3000 frost damage and slowing you (partially resistable, debuff can be resisted).
Special Attacks:
Blizzard:
Aran will start channeling Blizzard at a random spot close to the wall and then start moving clockwise. The damage Blizzard does is around the same as Arcane Missiles AND will give you a 75% reduced movement speed. Note that Blizzard will move in closer to Aran as the channel is getting closer to its end.
Ice Chains:
Aran will target a random raid member and cast "Ice Chains" on that target that will root them in place. This spell is only used in combination with Blizzard.
Arcane Explosion/Mass Slow:
Aran will pull everyone to himself and cast a "Mass Slow" on everyone reducing their movement speed by 75%. He will then start casting an Arcane Explosion which will kill anyone if they should get hit by it.
Flame Wreath:
Aran will occasionally cast "Flame Wreath" which will summon a circle beneath you. Flame Wreath triggers if a player move forward, backwards, left, right, turn around with WASD or <>^v arrow keys, the mouse, Ice Block, Divine Shield, Cloak of Shadow ect. The damage done by Flame Wreath is around 4000-5000 fire damage.
Counterspell:
Aran will do a counterspell every 10 seconds in melee range that will hit everyone close to him.
Mass Polymorph/Conjure Water/Pyroblast Volley:
When Aran runs out of mana he will sheep everyone, conjure some water and start drinking. After a while he will cast a Pyroblast Volley that will hit everyone. Pyroblast does 6000 fire damage.
Enrage:
After 15 minutes his room will turn into oblivion, where random spells are thorwn about from every directions; from himself, the ceiling, the walls, everything! Blizzard, Flame Wreath and Arcane Explosion specials will also be used so it is impossible to survive.
Conjure Water Elemental:
See below.
Water Elemental abilities:
At 40% there will be summoned 6 water elementals which only use Waterbolt and elemental melee damage. Their waterbolts hits 2000 each and melee for around 1000-2000 depending on resistance. They despawn after approximately 1 minute.
The Pull:
Aran has to be tanked in the middle where he normally stands. Note that he cannot be tanked and will start doing random damage to the raid as soon as anyone aggros him.
The 6 water elementals can be feared, tanked, banished, stunned, counterspelled and so on and are normally tanked where they spawn.
The Strategy:
The key to this fight is to kill aran before he goes out of mana as you don't want your raid to get killed by his Pyroblast Volley. The raid might endure one only with odd deaths and can't survive the second.
You have to interrupt his Frostbolts and Fireballs as they dont drain his mana while you should let Arcane Missiles be cast fully cause this is a channeled spell and will take his mana no matter what.
All his special abilities Blizzard, Flame Wreath, Acane Explosion, Ice Chains and Water Elementals drain a tremendous amount of his mana and these cannot be interrupted so it is very important you have a good DPS on him. Melee DPS is favored to caster DPS in this fight.
Countering Blizzard:
Watch where the Ice Spikes land and try to stay far in front of these, also be aware of that you will get the slow debuff while not even taking damage. This is because you are too close to the Blizzard. The best way is to run into melee range and use instants and/or switching schools of magic IE; Your primary spells are shadow, use fire until he counterspells you and then use shadow spells. Remeber counterspell is a melee range (about 5-8 yards) and locks down your school for 8 seconds.
Countering Ice Chains:
Dispel.
Countering Flame Wreath:
Stand still and dont move, jump, turn around. Your character must be completely stationary while you have Flame Wreath. This will only be cast on a few raid members so those that desen't have it can still move about.
Countering Arcane Explosion/Mass Slow:
You can outrange Arcane Explosion by standing next to the walls. Mass Slow can be dispelled and druids can shapeshift to negate this effect.
Countering Mass Polymorph/Conjure Water/Pyroblast Volley:
Kill him before he runs out of mana. Sometimes a person or 2 might not get polymorphed, it's important to let him finish his drinking, and then you can interrupt his Pyroblast but it's not advisable because the rest of the raid will be stuck in Polymorph. Let him finish his drinking or else he will fire of Pyroblast, polymorph again and fire off another pyroblast.
Countering Water Elementals:
Banish, Fear, if you have 2 warlocks banish 2 and fear 2 and kill the last 2.
Normally you should ignore them all and let a warlock Banish and Fear 2 while you swiftly kill another 2 and leave the last 2. At this moment the raid will take heavy raid damage for 1 minute but when 1 minute is passed they will despawn. Remember to not to kill too many or else Aran will go oom before you can kill him.
0 Tanks:
7 DPS:
2 rogues, 2 warlocks, 1 enhancement shaman, 1 shadow priest, 1 random DPS.
3 Healers:
Holy Paladins, Holy Priests and Restoration Shamans. Restoration Druids are not good here.
The Fight:
*Keep Interrupting his spells apart Arcane Missiles.
*Don't move at Flame Wreath.
*Go melee range at Blizzard.
*Run to the wall at Arcane Explosion.
*Dont use mana draining spells on him like Drain Mana, Mana Burn, Viper Sting ect.
*CC his Elemental Pets, let only 2 be killed (if you have 2 locks)
*If you have 1 warlock, bring a tank for the water elementals.
*Nuke him as much as you want. There is no Aggro Table in this fight.
This fight is a heavy DPS test for your raid and it will be beneficial for your raid to bring 2 rogues and an enhancement shaman!
Rolenda /
Velarusa - Guild Master of
Eternal Sinners
