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TK - Void Reaver Healing Advice

Guides that relate specifically to The Burning Crusade expansion instances.

TK - Void Reaver Healing Advice

Postby Anonymouss on Wed Apr 09, 2008 1:37 pm

this is just a small advice, and maybe it's not so good. It might help if healers stock up a bit on arcane resistance. i know it will gimp your healing, but there are epic arcane resistance gear out there (cloth yes, but he does only magic dmg), with slots. And together with the violet badge it will help some when getting hit by the arcane bombs. Even green gear "of arcane protection" is nice, especielly those pieces that can get a healing boost by additional enchants on them.

Some might argue that you shouldn't get hit by the bombs in the first place, and of course, in the perfect of worlds, that would be true. Now i know that it is very hard to keep track of all people that needs healing, make sure the MT doesn't go down, look after your own health, and run for orbs at the same time, and sometimes those orbs will hit you :( So maybe this could be a way to make it easier.

Just my 5 cents of the day!
Anonymouss
 

Postby Sanantras on Thu Apr 10, 2008 7:17 am

thanks for that post and it shounds a good idea so peeps get some arcen res gear if ur ranged healing or dps plz, go have a look what is about
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Postby Anonymous on Thu Apr 10, 2008 8:12 am

Good point smoochie as a plate wearer i can normally take 2 hits and be left with some life ( will need a heal from a neighbour as will be suffering from silence)but will put some arcane on and maybe last for 3 :) . None of my warnings are working with this guy now , might be that my addons are screwed up but was getting caught other night where i dont normally . Part i think was the addon warning not working and me not realising that till late on and part i think was tank positioning(at least from my point of view) I have never had to run inside the circle to tank heal before could always do it part up the slope ( easier to observe balls and more time to react), and i noticed that in the circle i was being subject to a lot more arcane balls( got 3 within seconds one time , and yes i moved back after first hit ) , i guess the wedge is narrower closer to the center you get, in any event closer you get to center more balls you get .
Anyway tanks it would help if you stay central , the healer you move out of range of will inevitably run in to try and heal and will invariably die the healer you have moved nearer too will have no problem and if he is alert might in fact move back and have increased survivability he will however be more strained healing you .
Another observation( hope i am being helpful and not appearing a know it all) is that ranged dps is favoured for this fight 3 tanks and one or 2 melee is probably enough to contend with in what is a healing challenging fight and a high DPS rate is preferred to beat enrage timer , i dont know what our mix was the other night but I think we had more melee classes in than 2.
I look forward to our next attempt and hopefully the orb warner will be fixed by then
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Postby Stukatto on Thu Apr 10, 2008 9:28 am

Billi, as of 2.4 Void Reaver no longer announces who he is targeting with bolts. No longer is it recorded in the combat log therefore no addons can predict and announce the bolts so none will work anymore. Blizzard have officially said it is to make the fight tougher and more inline with the rest of TK and also to stop him constantly turning on the spot to target random people which looked odd.

It means now that people have to be fully aware of bolts heading towards them and to move. The fact you can take 2 or 3 hits is besides the point mate, move out the way for all of them, I don't want to see anyone getting hit at all... read the void reaver info post in the raid info section and watch the videos of the fight after 2.4 patch.
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Postby Anonymous on Thu Apr 10, 2008 1:01 pm

Mmmm 8) smoothie.
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