http://worldofraids.com/img/raids/gruul ... aulgar.jpg
Its like we said last time Its all about the pull if we get that right it will be a piece of cake
First to die is the Priest . rogue kick , warrior shield bash and mages counterspell to keep him from healing. Whenever he shields himself he will cast Prayer of healing , when this happens we need to burn down his shield and kick/slam/cs him to keep him from casting. if not he will heal all mobs for 100k of health .
Second to die is the Warlock. he will deathcoil allot which also heals him for about 4k . a Warlock should be enslaving his Helhounds and use them as tanks.
After the warlock is dead Melee moves over to the Shaman and Ranged go to the Mage . (like shown on the link i added , we can also use a druid tank , so we have more ranged dps).
Just be sure you dont go near the Mage , cus when you do he will cast Blastwave which hurts allot.
The mage tanking the Mage boss will have to Spellsteal his shield , so he/she can absorb allot of the damage the fireball will do. If the Magetank dies its probably over , cus then we will have 9k fireballs flying around the room , and its almost impossible for another mage to get agro from him.
Not sure what the Shaman boss does besides sheeping and lightning bolts , cus i never saw the battle from that side.
After the last 2 adds are down you can move to Maulgar. Melee have to watchout for his Wirlwind , which can 1shot you . And dont nuke him too hard , cus im my last RG we managed to steal agro from the warrior. if that happens run to the warrior DO NOT run away , else its a wipe.
at around 30% i think he will go nuts increasing damage and will charge people sometimes .
