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Gruul's Lair - Maulgar positioning

Guides that relate specifically to The Burning Crusade expansion instances.

Gruul's Lair - Maulgar positioning

Postby Anonymous on Sun Feb 10, 2008 9:32 pm

found this on the web , maybe we can try this next time we are in Gruuls lair.

http://worldofraids.com/img/raids/gruul ... aulgar.jpg


Its like we said last time Its all about the pull if we get that right it will be a piece of cake :)



First to die is the Priest . rogue kick , warrior shield bash and mages counterspell to keep him from healing. Whenever he shields himself he will cast Prayer of healing , when this happens we need to burn down his shield and kick/slam/cs him to keep him from casting. if not he will heal all mobs for 100k of health .

Second to die is the Warlock. he will deathcoil allot which also heals him for about 4k . a Warlock should be enslaving his Helhounds and use them as tanks.

After the warlock is dead Melee moves over to the Shaman and Ranged go to the Mage . (like shown on the link i added , we can also use a druid tank , so we have more ranged dps).
Just be sure you dont go near the Mage , cus when you do he will cast Blastwave which hurts allot.
The mage tanking the Mage boss will have to Spellsteal his shield , so he/she can absorb allot of the damage the fireball will do. If the Magetank dies its probably over , cus then we will have 9k fireballs flying around the room , and its almost impossible for another mage to get agro from him.

Not sure what the Shaman boss does besides sheeping and lightning bolts , cus i never saw the battle from that side.

After the last 2 adds are down you can move to Maulgar. Melee have to watchout for his Wirlwind , which can 1shot you . And dont nuke him too hard , cus im my last RG we managed to steal agro from the warrior. if that happens run to the warrior DO NOT run away , else its a wipe.
at around 30% i think he will go nuts increasing damage and will charge people sometimes .
Anonymous
 

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